Metaverse in leisure market dimension to develop by USD 28.92 billion, Insights on the Key Drivers and Tendencies

NEW YORK, Nov. 30, 2022 /PRNewswire/ — The metaverse in leisure market dimension is projected to…

Metaverse in leisure market dimension to develop by USD 28.92 billion, Insights on the Key Drivers and Tendencies

NEW YORK, Nov. 30, 2022 /PRNewswire/ — The metaverse in leisure market dimension is projected to develop by USD 28.92 billion, progressing at a CAGR of 8.55% from 2021 to 2026. Based mostly on area, the worldwide metaverse within the leisure market is segmented into North America, South America, Europe, APAC, and MEA. North America is estimated to contribute 33% to the expansion of the worldwide market over the forecast interval. The speedy convergence of the leisure business, the traction of the gaming tradition, the mixing of gaming providers into the service choices of main leisure manufacturers, and the elevated investments to create immersive gaming and leisure experiences will facilitate the metaverse in leisure market development in North America over the forecast interval. 

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Metaverse within the leisure market: Rising shopper spending throughout digital live shows, occasions, and others drives the expansion

  • The rising shopper spending throughout digital live shows, occasions, and others is driving the expansion of the market. For example, in India, the media and leisure enterprise reached USD 19 billion in 2020 and is projected to document USD 25.9 billion by 2023. The numerous rise within the demand for digital occasions and a rise within the variety of individuals attending live shows and occasions will propel the business additional. Furthermore, immersive applied sciences resembling AR and VR are evolving at a speedy tempo. Such elements will contribute to the expansion of the market in focus through the forecast interval.

Metaverse within the leisure market: Rising shopper adoption of on-line gaming is the important thing development

  • Rising shopper adoption of on-line gaming is a key development available in the market. Metaverse supplies an immersive visible expertise with the assistance of rising applied sciences resembling blockchain, IoT, and 3D visualization. Based on KPMG, on-line gaming will attain 510 million individuals by the top of 2022. Furthermore, the rising use of superior gaming applied sciences, altering leisure selections for shoppers, and rising earnings ranges will additional assist market development within the coming years.

 Obtain our unique report on the metaverse in leisure market masking market challenges, vendor evaluation, and development alternatives

Metaverse in leisure market: Segmentation evaluation

This market analysis report segments the metaverse within the leisure market by end-user (movie manufacturing, music labels, OTT platforms, tv broadcasters, and others) and geography (North America, Europe, APAC, South America, and Center East and Africa).

The aggressive state of affairs categorizes corporations based mostly on varied efficiency indicators. Among the elements thought of embody the monetary efficiency of corporations over the previous few years, development methods, product improvements, new product launches, investments, and development in market share, amongst others. Purchase the report!

Among the key matters coated within the report embody:

Market Drivers

Market Challenges

Market Tendencies

Vendor Panorama

  • Distributors coated
  • Vendor classification
  • Market positioning of distributors
  • Aggressive state of affairs

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Associated stories:

The metaverse in e-commerce market dimension is predicted to develop by USD 60.47 billion from 2021 to 2026 at a progressing CAGR of 36.47%. The rising recognition of AR know-how is notably driving the metaverse in e-commerce market development, though elements resembling privateness and safety considerations over the metaverse could impede the market development.

The metaverse market in finance is estimated to develop at a CAGR of 21.33% between 2022 and 2027. The scale of the market is forecasted to extend by USD 107.06 billion. This report extensively covers segmentation by part ({hardware} and software program), end-user (brokerage corporations, funding banks, business banks, and others), and geography (APAC, North America, Europe, Center East and Africa, and South America).

Metaverse in Leisure Market Scope

Report Protection

Particulars

Web page quantity

120

Base 12 months

2021

Forecast interval

2022-2026

Development momentum & CAGR

Speed up at a CAGR of 8.55%

Market development 2022-2026

USD 28.92 billion

Market construction

Concentrated

YoY development (%)

7.41

Regional evaluation

North America, Europe, APAC, South America, and Center East and Africa

Performing market contribution

North America at 33%

Key nations

US, Canada, China, UK, and Germany

Aggressive panorama

Main Distributors, Market Positioning of Distributors, Aggressive Methods, and Trade Dangers

Key corporations profiled

Aomen Metropolis, Epic Video games Inc., Hungama Digital Media Leisure Pvt. Ltd., Meta Platforms Inc., Niantic Inc., OverActive Media Corp., Qualcomm Inc., Queppelin, Roblox Corp, Tencent Holdings Ltd., and Tetavi Ltd.

Market dynamics

Mother or father market evaluation; market development inducers and obstacles; fast-growing and slow-growing phase evaluation for the forecast interval dynamics, market situation evaluation for the forecast interval

Customization purview

If our report has not included the info that you’re on the lookout for, you may attain out to our analysts and get segments custom-made.

Desk of Contents

1 Govt Abstract

  • 1.1 Market overview
    • Exhibit 01: Govt Abstract – Chart on Market Overview
    • Exhibit 02: Govt Abstract – Information Desk on Market Overview
    • Exhibit 03: Govt Abstract – Chart on International Market Traits
    • Exhibit 04: Govt Abstract – Chart on Market by Geography
    • Exhibit 05: Govt Abstract – Chart on Market Segmentation by Finish-user
    • Exhibit 06: Govt Abstract – Chart on Incremental Development
    • Exhibit 07: Govt Abstract – Information Desk on Incremental Development
    • Exhibit 08: Govt Abstract – Chart on Vendor Market Positioning

2 Market Panorama

  • 2.1 Market ecosystem
    • Exhibit 09: Mother or father market
    • Exhibit 10: Market Traits

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 11: Choices of distributors included available in the market definition
  • 3.2 Market phase evaluation 
    • Exhibit 12: Market segments
  • 3.4 Market outlook: Forecast for 2021-2026 
    • Exhibit 13: Chart on International – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 14: Information Desk on International – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 15: Chart on International Market: Yr-over-year development 2021-2026 (%)
    • Exhibit 16: Information Desk on International Market: Yr-over-year development 2021-2026 (%)

4 5 Forces Evaluation

  • 4.1 5 forces abstract
    • Exhibit 17: 5 forces evaluation – Comparability between 2021 and 2026
  • 4.2 Bargaining energy of patrons 
    • Exhibit 18: Chart on Bargaining energy of patrons – Affect of key elements 2021 and 2026
  • 4.3 Bargaining energy of suppliers 
    • Exhibit 19: Bargaining energy of suppliers – Affect of key elements in 2021 and 2026
  • 4.4 Menace of latest entrants 
    • Exhibit 20: Menace of latest entrants – Affect of key elements in 2021 and 2026
  • 4.5 Menace of substitutes 
    • Exhibit 21: Menace of substitutes – Affect of key elements in 2021 and 2026
  • 4.6 Menace of rivalry
    • Exhibit 22: Menace of rivalry – Affect of key elements in 2021 and 2026
  • 4.7 Market situation
    • Exhibit 23: Chart on Market situation – 5 forces 2021 and 2026

5 Market Segmentation by Finish-user

  • 5.1 Market segments
    • Exhibit 24: Chart on Finish-user – Market share 2021-2026 (%)
    • Exhibit 25: Information Desk on Finish-user – Market share 2021-2026 (%)
  • 5.2 Comparability by Finish-user 
    • Exhibit 26: Chart on Comparability by Finish-user
    • Exhibit 27: Information Desk on Comparability by Finish-user
  • 5.3 Movie manufacturing – Market dimension and forecast 2021-2026 
    • Exhibit 28: Chart on Movie manufacturing – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 29: Information Desk on Movie manufacturing – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 30: Chart on Movie manufacturing – Yr-over-year development 2021-2026 (%)
    • Exhibit 31: Information Desk on Movie manufacturing – Yr-over-year development 2021-2026 (%)
  • 5.4 Music labels – Market dimension and forecast 2021-2026 
    • Exhibit 32: Chart on Music labels – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 33: Information Desk on Music labels – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 34: Chart on Music labels – Yr-over-year development 2021-2026 (%)
    • Exhibit 35: Information Desk on Music labels – Yr-over-year development 2021-2026 (%)
  • 5.5 OTT platforms – Market dimension and forecast 2021-2026 
    • Exhibit 36: Chart on OTT platforms – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 37: Information Desk on OTT platforms – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 38: Chart on OTT platforms – Yr-over-year development 2021-2026 (%)
    • Exhibit 39: Information Desk on OTT platforms – Yr-over-year development 2021-2026 (%)
  • 5.6 Tv broadcasters – Market dimension and forecast 2021-2026 
    • Exhibit 40: Chart on Tv broadcasters – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 41: Information Desk on Tv broadcasters – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 42: Chart on Tv broadcasters – Yr-over-year development 2021-2026 (%)
    • Exhibit 43: Information Desk on Tv broadcasters – Yr-over-year development 2021-2026 (%)
  • 5.7 Others – Market dimension and forecast 2021-2026 
    • Exhibit 44: Chart on Others – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 45: Information Desk on Others – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 46: Chart on Others – Yr-over-year development 2021-2026 (%)
    • Exhibit 47: Information Desk on Others – Yr-over-year development 2021-2026 (%)
  • 5.8 Market alternative by Finish-user 
    • Exhibit 48: Market alternative by Finish-user ($ million)

6 Buyer Panorama

  • 6.1 Buyer panorama overview 
    • Exhibit 49: Evaluation of worth sensitivity, lifecycle, buyer buy basket, adoption charges, and buy standards

7 Geographic Panorama

  • 7.1 Geographic segmentation 
    • Exhibit 50: Chart on Market share by geography 2021-2026 (%)
    • Exhibit 51: Information Desk on Market share by geography 2021-2026 (%)
  • 7.2 Geographic comparability 
    • Exhibit 52: Chart on Geographic comparability
    • Exhibit 53: Information Desk on Geographic comparability
  • 7.3 North America – Market dimension and forecast 2021-2026 
    • Exhibit 54: Chart on North America – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 55: Information Desk on North America – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 56: Chart on North America – Yr-over-year development 2021-2026 (%)
    • Exhibit 57: Information Desk on North America – Yr-over-year development 2021-2026 (%)
  • 7.4 Europe – Market dimension and forecast 2021-2026 
    • Exhibit 58: Chart on Europe – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 59: Information Desk on Europe – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 60: Chart on Europe – Yr-over-year development 2021-2026 (%)
    • Exhibit 61: Information Desk on Europe – Yr-over-year development 2021-2026 (%)
  • 7.5 APAC – Market dimension and forecast 2021-2026 
    • Exhibit 62: Chart on APAC – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 63: Information Desk on APAC – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 64: Chart on APAC – Yr-over-year development 2021-2026 (%)
    • Exhibit 65: Information Desk on APAC – Yr-over-year development 2021-2026 (%)
  • 7.6 South America – Market dimension and forecast 2021-2026 
    • Exhibit 66: Chart on South America – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 67: Information Desk on South America – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 68: Chart on South America – Yr-over-year development 2021-2026 (%)
    • Exhibit 69: Information Desk on South America – Yr-over-year development 2021-2026 (%)
  • 7.7 Center East and Africa – Market dimension and forecast 2021-2026 
    • Exhibit 70: Chart on Center East and Africa – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 71: Information Desk on Center East and Africa – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 72: Chart on Center East and Africa – Yr-over-year development 2021-2026 (%)
    • Exhibit 73: Information Desk on Center East and Africa – Yr-over-year development 2021-2026 (%)
  • 7.8 US – Market dimension and forecast 2021-2026 
    • Exhibit 74: Chart on US – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 75: Information Desk on US – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 76: Chart on US – Yr-over-year development 2021-2026 (%)
    • Exhibit 77: Information Desk on US – Yr-over-year development 2021-2026 (%)
  • 7.9 UK – Market dimension and forecast 2021-2026 
    • Exhibit 78: Chart on UK – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 79: Information Desk on UK – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 80: Chart on UK – Yr-over-year development 2021-2026 (%)
    • Exhibit 81: Information Desk on UK – Yr-over-year development 2021-2026 (%)
  • 7.10 China – Market dimension and forecast 2021-2026 
    • Exhibit 82: Chart on China – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 83: Information Desk on China – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 84: Chart on China – Yr-over-year development 2021-2026 (%)
    • Exhibit 85: Information Desk on China – Yr-over-year development 2021-2026 (%)
  • 7.11 Canada – Market dimension and forecast 2021-2026 
    • Exhibit 86: Chart on Canada – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 87: Information Desk on Canada – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 88: Chart on Canada – Yr-over-year development 2021-2026 (%)
    • Exhibit 89: Information Desk on Canada – Yr-over-year development 2021-2026 (%)
  • 7.12 Germany – Market dimension and forecast 2021-2026 
    • Exhibit 90: Chart on Germany – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 91: Information Desk on Germany – Market dimension and forecast 2021-2026 ($ million)
    • Exhibit 92: Chart on Germany – Yr-over-year development 2021-2026 (%)
    • Exhibit 93: Information Desk on Germany – Yr-over-year development 2021-2026 (%)
  • 7.13 Market alternative by geography 
    • Exhibit 94: Market alternative by geography ($ million)

8 Drivers, Challenges, and Tendencies

  • 8.3 Affect of drivers and challenges 
    • Exhibit 95: Affect of drivers and challenges in 2021 and 2026

9 Vendor Panorama

  • 9.2 Vendor panorama
    • Exhibit 96: Overview on Criticality of inputs and Components of differentiation
  • 9.3 Panorama disruption
    • Exhibit 97: Overview on elements of disruption
  • 9.4 Trade dangers
    • Exhibit 98: Affect of key dangers on enterprise

10 Vendor Evaluation

  • 10.1 Distributors coated
    • Exhibit 99: Distributors coated
  • 10.2 Market positioning of distributors 
    • Exhibit 100: Matrix on vendor place and classification
  • 10.3 Aomen Metropolis
    • Exhibit 101: Aomen Metropolis – Overview
    • Exhibit 102: Aomen Metropolis – Product / Service
    • Exhibit 103: Aomen Metropolis – Key choices
  • 10.4 Epic Video games Inc.
    • Exhibit 104: Epic Video games Inc. – Overview
    • Exhibit 105: Epic Video games Inc. – Product / Service
    • Exhibit 106: Epic Video games Inc. – Key choices
  • 10.5 Hungama Digital Media Leisure Pvt. Ltd. 
    • Exhibit 107: Hungama Digital Media Leisure Pvt. Ltd. – Overview
    • Exhibit 108: Hungama Digital Media Leisure Pvt. Ltd. – Product / Service
    • Exhibit 109: Hungama Digital Media Leisure Pvt. Ltd. – Key choices
  • 10.6 Meta Platforms Inc.
    • Exhibit 110: Meta Platforms Inc. – Overview
    • Exhibit 111: Meta Platforms Inc. – Enterprise segments
    • Exhibit 112: Meta Platforms Inc. – Key information
    • Exhibit 113: Meta Platforms Inc. – Key choices
    • Exhibit 114: Meta Platforms Inc. – Section focus
  • 10.7 Niantic Inc.
    • Exhibit 115: Niantic Inc. – Overview
    • Exhibit 116: Niantic Inc. – Product / Service
    • Exhibit 117: Niantic Inc. – Key choices
  • 10.8 OverActive Media Corp. 
    • Exhibit 118: OverActive Media Corp. – Overview
    • Exhibit 119: OverActive Media Corp. – Enterprise segments
    • Exhibit 120: OverActive Media Corp. – Key choices
    • Exhibit 121: OverActive Media Corp. – Section focus
  • 10.9 Qualcomm Inc.
    • Exhibit 122: Qualcomm Inc. – Overview
    • Exhibit 123: Qualcomm Inc. – Enterprise segments
    • Exhibit 124: Qualcomm Inc. – Key information
    • Exhibit 125: Qualcomm Inc. – Key choices
    • Exhibit 126: Qualcomm Inc. – Section focus
  • 10.10 Queppelin
    • Exhibit 127: Queppelin – Overview
    • Exhibit 128: Queppelin – Product / Service
    • Exhibit 129: Queppelin – Key choices
  • 10.11 Roblox Corp
    • Exhibit 130: Roblox Corp – Overview
    • Exhibit 131: Roblox Corp – Product / Service
    • Exhibit 132: Roblox Corp – Key choices
  • 10.12 Tetavi Ltd.
    • Exhibit 133: Tetavi Ltd. – Overview
    • Exhibit 134: Tetavi Ltd. – Product / Service
    • Exhibit 135: Tetavi Ltd. – Key choices

11 Appendix

  • 11.2 Inclusions and exclusions guidelines 
    • Exhibit 136: Inclusions guidelines
    • Exhibit 137: Exclusions guidelines
  • 11.3 Foreign money conversion charges for US$ 
    • Exhibit 138: Foreign money conversion charges for US$
  • 11.4 Analysis methodology
    • Exhibit 139: Analysis methodology
    • Exhibit 140: Validation methods employed for market sizing
    • Exhibit 141: Data sources
  • 11.5 Checklist of abbreviations 
    • Exhibit 142: Checklist of abbreviations

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